I've been having trouble with this for a long, long time. I can't seem to get this code to work, no matter what I try.
var player : GameObject;
var apexHeight : int;
var normalHeight : int;
var onTop : boolean;
function Start(){
player = GameObject.Find("Player");
}
function OnCollisionStay (collisionInfo : Collision) {
if(collisionInfo == Collision.player)
rigidbody.AddForce(Vector3.up * 50);
}
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